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	<title>Render Farm</title>
	<link>http://renderfarm.com</link>
	<description>Render Farm Blog</description>
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		<title>Render Max Basics 2</title>
		<description><![CDATA[Non real-time Animations for non-interactive media, such as feature films and video, are rendered much more slowly. Non-real time render max enables the leveraging of limited processing power in order to obtain higher image quality. Rendering times for individual frames may vary from a few seconds to several days for complex scenes. Rendered frames are [...]]]></description>
		<link>http://renderfarm.com/render-max-basics-2</link>
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		<title>Render Max Basics 1</title>
		<description><![CDATA[Rendering max is the final process of creating the actual 3D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe [...]]]></description>
		<link>http://renderfarm.com/render-max-basics-1</link>
			</item>
	<item>
		<title>Render Studio Info- 2</title>
		<description><![CDATA[There are a few software options available but by far the most commonly used in the architectural visualisation industry is 3ds max farm render. This is an amazing piece of software that is used for an astounding amount of varying applications throughout the 3d world. You should spend as much time as possible mucking around [...]]]></description>
		<link>http://renderfarm.com/render-studio-info-2</link>
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		<title>Render Studio Info- 1</title>
		<description><![CDATA[A render farm is a computer cluster built to render computer-generated imagery (CGI), typically for film and television visual effects, using off-line batch processing. This is different from a render wall, which is a networked, tiled display used for real-time rendering. Use of render farms isn&#8217;t and shouldn&#8217;t be just restricted to large studios and [...]]]></description>
		<link>http://renderfarm.com/render-studio-info-1</link>
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		<title>Render Farm:Setup Guidelines- 2</title>
		<description><![CDATA[Ensure that each machine has a unique name and IP address. These can be set under your computer’s Properties settings and Network Connections settings. This is standard practice for multiple machines on the same network, but should be double-checked. Also, be sure that the names of the computers DO NOT start with a number. This [...]]]></description>
		<link>http://renderfarm.com/render-farmsetup-guidelines-2</link>
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	<item>
		<title>Render Farm:Setup Guidelines- 1</title>
		<description><![CDATA[There are many ways to set up a renderfarm. Every facility has different requirements and methodologies for their network infrastructure. Ideally, a renderfarm should have its own network “segment.” This means they should all be attached to the same network stitch and/or have IP addresses of a related IP range (subnet). This strategy helps ensure [...]]]></description>
		<link>http://renderfarm.com/render-farm-setup-guidelines-1</link>
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		<title>3d Rendering Info -2</title>
		<description><![CDATA[But these CPU clusters cannot be just chips put together because such a system would need to be custom made and that is super computers are built. Instead, the clusters are actually interconnected machines that are full-fledged systems. They have the full chip, motherboard, RAM, storage and OS setup. Their combined processing power is called [...]]]></description>
		<link>http://renderfarm.com/3d-rendering-info-2</link>
			</item>
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		<title>3d Rendering Info -1</title>
		<description><![CDATA[3D graphics has taken over our visual space and it is small wonder that there are so many 3D graphics creating studios out there that are vying for attention. From advertising companies to website owners, everyone wants 3D graphics and interactive solutions to wow their clients and visitors. This has created the great demand that [...]]]></description>
		<link>http://renderfarm.com/3d-rendering-info-1</link>
			</item>
	<item>
		<title>Render Farm Rendernodes 1</title>
		<description><![CDATA[Long utilized by producers of cinematic 3D animation, distributed rendering allows the  3D rendering process to be spread out across a network of multiple computers called “rendernodes” or sometimes “slaves”. A network of managed rendernodes and related devices is called a  render farm. Renderfarm  is a cost-effective way for design studios and post-production facilities to [...]]]></description>
		<link>http://renderfarm.com/render-farm-rendernodes-1</link>
			</item>
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		<title>Render farm using Backburner-2</title>
		<description><![CDATA[When 3d render Studio is invoked by the render Server, it will not tolerate errors. When running 3d render Studio interactively, if you see a dialog of the form “this is missing, continue/cancel”, it will not net render. An error message will appear in the Server window and Max will shut down. When creating an [...]]]></description>
		<link>http://renderfarm.com/render-farm-using-backburner-2</link>
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