Render Max Basics 1
Rendering max is the final process of creating the actual 3D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic
wireframe rendering through polygon-based rendering, to more advanced techniques such as scanline rendering, ray tracing, or radiosity. Rendering may take from fractions of a second to days for a single image/frame.
Real-time
Rendering for interactive media, such as games and simulations, is calculated and displayed in real time, at rates of approximately 20 to 120 frames per second. In real-time rendering, the goal is to show as much information as possible as the eye can process in a 30th of a second. Rendering software may simulate such visual effects as lens flares, depth of field or motion blur. These effects can lend an element of realism to a scene, even if the effect is merely a simulated artifact of a camera. This is the basic method employed in games, interactive worlds.Rapid increase in computer processing power has allowed a progressively higher degree of realism even for real-time farm render, includes techniques such as rendering Vray.
A useful tip is to make sure the processors in your render farm are the same as the processors in your workstation, as there may be differences in rendering between processor architectures, which could mean small differences in your final rendered frames.